

Think of the top object as a mask or cookie cutter. This is another one where you need exactly two paths and object order is important. You can only use this on exactly two Paths. Any areas where the objects overlap are removed. Results in only the area where the objects overlap. The area where the upper and lower objects overlap is removed from the bottom object, and the top object disappears. You need exactly two paths for this and object order is important. This is a good way to remove part of an object. Once a file is closed the weld cannot be removed. Union can only be undone by using Edit/Undo or the Undo History. If you want a solid shape, change the fill setting to Nonzero before using Union. If the fill rule is set to evenodd, the non-filled areas will not be made solid after Union.

This will remove any nodes or cut-lines that are inside the filled area. Use this when you want to weld two or more vectors, shapes, or text items together (I will call these Objects for the rest of this tutorial). I have a post here with more information on tracing in Inkscape. Use this to create a vector from an image (bmp, jpg, png, gif, others). Useful for changing a line into a closed shape for cutting in SCAL. Converts the outline of a vector, shape, or text to a vector. This is used to convert text and shapes to vectors. If this is the case you will see a message in the Ink message bar that says “one of the objects is not a Path.” Path operations will not work if any of the objects are Grouped. It is very important that all objects for the Path operations not have Group applied. This is Part 1 of 2 and I will cover #1-11 in the image below. One question that gets asked a lot about Inkscape is “What is the difference between Path/Union and Path/Combined?” So I will try to explain the different Path operations.
